Mario Forever: Community Edition | 2.2 - The Complete Update
This post was last edited by LooPeR231 on 2026-8-8 20:51Update 2.2 - The Complete Update
This is the last major update for Mario Forever Community Edition, that finishes all planned in-game content (Words, Secrets, etc.)
AddedHuman Laboratory 2 by Meteo Dream.
Squario Worlds - a port of a Flash game with the same name.
World U by nmnmoooh, with 3 difficulties to choose from.
Syzxchulun's World 13 and Advanced Editions for Syzxchulun World 13 and 12.
Detailed changelog will be included in a post below.DownloadAlternate Download
This post was last edited by LooPeR231 on 2026-8-8 20:50
Additions:
[*]Added Human Laboratory 2 by Meteo Dream.
[*]Added Squario Worlds - a port of a Flash game with the same name.
[*]Added World U by nmnmoooh, with 3 difficulties to choose from.
[*]Added Syzxchulun's World 13.
[*]Added Syzxchulun's World 13 Advance Edition.
[*]Added Syzxchulun's World 12 Advance Edition.
[*]Added some hidden levels.
[*]Added more achievements to the achievement board.
[*]Mario Minix: Added unique music for the "Mario Play" map.
[*]Added a unique checkpoint activation effect on Maximum quality.
[*]Added a suspicious cloud above the Human Lab 2 pipe.
[*]And many more little things not listed here.
Skin system:
[*]Added global sounds p_switch_activate, bonus_stopwatch, and enemy_freeze, plus a stopwatch_sound_delay_sec global skin tweak.
[*]Custom checkpoint image for Maximum quality can be set with checkpoint_max.png.
Console cheats:
[*]Added setgravity, setplayerrotation, and cv_shownames commands.
[*]Text completion on Tab / Shift+Tab has been improved, with options now being displayed.
Save Game Room / Kevin Mode:
[*]More extra worlds and levels can now show purple Kevin labels.
[*]Added a Kevin death counter in Save Game Room, and a "deaths completed" counter for Kevin Mode.
[*]Save pipes before this update are unaffected.
[*]Completed save pipes now show "cleared ..." text (warpless, no hit, no death).
[*]Added an achievement paginator in the Save Game Room
Changes:
[*]Player physics have been adjusted to feel closer to Cloud Engine / original Mario Forever (walk/run speeds, jump height, crouch-jump consistency, fireball speed, and several enemy speeds).
[*]Big Mario and Frog Suit hitboxes are now shorter.
[*]Lava heat effect has been enhanced.
[*]Snow Roto-discs now work with jump buffer and are easier to see.
[*]Made some corrections in the Harder Story Mode level design tweak.
[*]Checkpoint effect on Medium quality has been changed to be more similar to MF v4.4.
[*]BTE worlds label text has been updated in save room.
[*]Cave cutscenes can now be skipped with the jump button.
[*]Syzxchulun World 9 (regular) now has a unique map music.
[*]Ice blocks are less fragile when thrown.
[*]Game audio is now muted when the window is minimized.
[*]Credits updated: Bullex (level remaking), Nerton (GFX), and Valtteri (Squario GFX).
[*]On Windows, the game is now using D3D12 renderer by default. You can choose to use Vulkan renderer back by launching the included bat files.
[*]The game now requires the SSE4.2 CPU instruction set to run.
[*]Windows: The game does no longer support Windows 7. Upgrade to Windows 10 or 11 for the game to work.
Removals:
[*]Removed the Modloader.
[*]Removed the frog suit from World 7-2.
[*]Removed the BTE Kevin achievement from the board. (It still changes the world name's color in save room.)
Fixes:
[*]Fixed a lot of jittering problems, including platforms, autoscroll, shaking tank ground, and more.
[*]Fixed shells getting stuck in blocks.
[*]Fixed enemy stomping being way too lenient.
[*]Fixed Buzzy Beetle shells not killing each other properly.
[*]Fixed the player sometimes skipping gaps in walls when falling.
[*]Fixed suspended progress being skipped in Devastator and Human Lab Tower.
[*]Fixed suspended profile deletion on world completion for BTE World 9, Syzxchulun worlds, and Christmas Laboratory.
[*]Fixed life counter resetting when continuing progress.
[*]Fixed Retro Scroll Challenge issues, including previously impossible levels, the 6-4 maze and Expert 4-3.
[*]Fixed broken circle transitions on some Save Game Room warps.
[*]Fixed Princess Toadstool sprites and animations.
[*]Fixed Expert Mode intro cutscene missing piranha plants.
[*]Fixed some bullet bill launcher graphics (including upside-down ones).
[*]Fixed upward spikes in Expert 8-4 dealing damage from the sides.
[*]Fixed joypad input still being read while the window is unfocused.
[*]Fixed "game saved" tweak popup appearing when it shouldn't.
[*]Fixed starting cutscenes not being skippable with Esc.
[*]Fixed water with no collision having no splash effects (e.g. World 2-3).
[*]Fixed an exploit in Devastator.
[*]Fixed completed Story Mode saves incorrectly modifying warped/died/damaged flags.
[*]Fixed minor graphical mistakes, misaligned objects, and layering errors in many places.
[*]Fixed Thwomps sometimes being left in the "restoring" state forever in certain cases.
[*]Fixed ice flower memory leaks, stuttering, and wrong ice sprite layering.
[*]Fixed gravity bodies incorrectly keeping speed after leaving platforms.
[*]Fixed enemies losing speed on corner correction.
[*]Fixed a bug where bumping into a wall would cause the player to stand in place during the level finish sequence.
[*]Fixed unreliable antistuck with question blocks.
[*]Fixed a bug where Frog Suit animation would flicker when swimming.
[*]Fixed Hammer Bros. sometimes permanently stopping throwing projectiles.
[*]Fixed a bug where dots on map would sometimes be delayed on fast-forward.
[*]Fixed several thwomp / chilly thwomp / piranha / paratroopa / wing animation and collision issues.
[*]Fixed 1-tick sound delay.
[*]And many more fixes.
{:4_120:}{:4_123:} Hey!looper.I have a question:Why meteo dream use godotto make mf:ce?
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