First let me make a happy birthday to myself, and then the following texts are what this post is mainly about
As is known to all, Decasamsara Worlds, the second long-series Mario Forever fangames of mine, has gained much applauses around the world because of its fantastic, well-done and creative designs. However, with the release of v1.5, Decasamsara Worlds started going into overgrowing and non-centralization, which made me make a determination to restruct it, before which Decasamsara Worlds 2 had been released in beta stage. The idea to rebuild the game got to the plan after the second level of Decasamsara World 2 was done...
As time went by, Rainbow Engine became an obstacle for me to further development on MF fangames; thus I started a project on self-made MF engines, and Geography Engine, Geography Engine Remade and Geography Engine Ultimate got their release in order, among which I chose the third one - GEU - to construct Decasamsara Worlds v2.0, but when it reached 4-3, the whole project was stalled with a reason - I got hate on using CTF for game development.
Then I started seeking for fitted game-developing engines, such as GameMaker Studio 2, GDeveloper 5, Construct 3, etc. But less of them contain convenience and low money cost. Everything changed when Godot met with me, with convenience and lightness, and it supports direct edit to the editor without compiling the whole software from source codes. Tool scripts allow developers to execute codes in editor mode. What's more, the scripting language - GDScript - is easy for green hands to master, while C#, C++, Rust and other coding languages are supported as well. All these are feeding my demands for a fangame, so I decided to make an MF engine on Godot first and then remake Decasamsara Worlds.
Soon, a granter project came in my mind, which is my gift for you:
Decasamsara Worlds now turns into a great fangameverse called Mario Forever - Imaginary Galaxy(MFIG or IG in short), while Decasamsara Worlds 1(v2.0) renamed as Imaginary Galaxy - Journey to Snowstorm(MFIG1, MFIG-JS or MFJS in short) and Decasamsara Worlds 2 renamed as Imaginary Galaxy - Mysteries of Mithril Shrine(MFIG2, MFIG-MMS or MFMMS in short). Meanwhile, an MFIG3 has been decided, but no name for it currently.
All fangames made in MFIG are/should be made with Godot 4.2 or above.
MFIG is not purely my own fangameverse; instead, everyone who are devoted to MF fangames making and delighted to make them are welcomed to join in this great project and release their games, with MFIG prefix assigned at the time these games get their releases.
On Aug. 21st, a new Discord server named Mario Forever - Imaginary Galaxy will be established, and every developer is welcomed to join in it and share their ideas and things with friends in it.
The server in 4th item is not official Mario Forever Discord, and it is only used for developers' communication and game development.