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[资讯] 【国外作品资讯】Mario Forever: Lunar New Year 2021 Special v2.0 发布

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永吧十五周年倒计时海报勋章

发表于 2021-9-12 23:07:08 | 显示全部楼层 |阅读模式
作者:Forever Team
发布地址:https://www.youtube.com/watch?v=4-w90iV4q50
下载地址(仅引用,不构成转载):https://www.mediafire.com/file/p ... _2021_v2.0.rar/file
作者说明(原文):
Seven freaking months, I couldn't think it would take that long to release 2.0 version of this game. Anyway, the game is finally here, after a long wait. 5 main worlds, with 4 extra levels from JohnzVN and me. As a project leader, John and I would like to give our biggest credits to @TheMarioVariable, @crist1919 and TheSharkMaster (sorry, can't ping you all around) for their unbelievable contributions, without them, this project might be just an ordinary project of just two of us.
This project also deliver a special message, not just from me but the Forever Team: The fun has just begun. Enjoy the fun and expect the unexpected!

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小红刺猬

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发表于 2021-9-12 23:14:50 | 显示全部楼层
Thank you for the promoting this game here!

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众筹用户永吧十五周年建吧日纪念勋章永吧十五周年倒计时海报勋章

发表于 2021-9-12 23:29:26 来自手机 | 显示全部楼层
视频原文的译文:
7个月的漫长等待,没想到居然要肝那么长时间才能发2.0版本。反正咕了好久,最终还是肝完了。5个主线世界,4个由我和JohnzVN做的支线关卡。
作为开坑人,我在此与John一起向TheMarioVariable、crist1919和TheSharkMaster(抱歉,不能全部at到)为他们突出的贡献的致以最高的敬意,没有他们,这个坑也就我和John一块挖了。
此作同样也传达了一份消息,不是来自我们的,而是来自Forever Team的:开黑时间到。
祝各位玩得愉快,尽情游玩与发现吧!
>欲买桂花同载酒,只可惜故人,何日方能再相见<

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永吧十五周年建吧日纪念勋章永吧十五周年倒计时海报勋章第五届MW杯亚军

发表于 2021-9-13 17:28:43 | 显示全部楼层
本帖最后由 dasasdhba 于 2021-9-13 17:32 编辑

国外作品还是一如既往的华而不实(中英文内容可能有一些出入,看看就好)
The followings are some of my views.(Forgive my poor English please)

画面:还可以,画风整体还是比较漂亮,不过有的素材比较纸糊,部分配色过于阴间,部分特效比较瞎,部分滚屏系数有明显问题
Artwork: Not bad. Beautiful artworks, but some of the graphic and color mixes are not so suitable, and some effect and parallax backgrounds are not so comfortable.
难度:中偏糟,国外作品典型的堆怪看脸难度,适合用于人品测试(
Difficulty: Immeasurable, because you don't need excellent skills to complete this game as you only need some good fortunes.
设计:糟,很多关卡没有明确的设计主题,还有很多关卡给人一种过分“炫技”的感觉(属是班门弄斧了),这些“炫技”的想法本身不错但是没有良好的设计加以引导和强化,典型的有包括但不限于w2 4-2里面随马里奥变速的敌人以及4-4完全不清楚作用范围的黑洞。当然令人体验最差的那肯定是一些看脸设计典型的如1-5 2-5的库巴战过于依赖于库巴是否乱跳和乱停的随机因素,还有3-5的甜菜砸砖,那可真是至尊体验(。其次有很多意义不明的设计,比如各种颜色的探照灯(如果是在一个探照灯主题世界我觉得完全可行,但如果某一关突然来一个玩家第一次见的他一定是懵逼的),以及一些性质相同的异色而属性不同的敌人。但也不是说完全不好,2-5 除去最后的库巴还是挺不错的,3-3 的早苗子机炮弹还是挺有意思的(,4-1 的节奏砖如果适当引导也会很棒。
Design: Not so good. Most of the levels don't have a core design theme, so they can't give me some unforgettable impressions. I can see some interesting ideas such as the speed of some enemies is relevant to the player's movement, but the level design itself doesn't match the ideas perfectly. The most troubling design is the level 4-4's black hole in my opinion, as the player must be unfamiliar with the range of the black hole's pulling at first, so I had to spend much time to research it, which means that I had to try the part before the black hole's core design once and once again and it finally made me impatient. For a new element, we should design some introductions to let the player fully learn it instead of letting the player to overcome the core design at first, just like you can't calculate 12+15 when you have just learnt how to do 1+1. Also, there are some designs that need more good fortunes but not excellent skills, which frustrated me a lot. Well, to be honest, I really don't like RNG games, especially the one that you don't have enough time to react, just like level 3-5, I always failed to find a way to stay away of all these bouncing beets. By the way, I don't think colorful roto-disc is a good idea unless they appear at the same time in a roto-disc theme world. The main reason is that I can't confirm each color's properties at first, there isn't a specific rule, right? I just don't know the blue one will slow me down and the green one can make me invincible, so they need a introduction as well. However, there are still some impressive levels, such as the level 2-5 (except the Bowser), the Sanae-style bullet in level 3-3, the rhythm blocks in level 4-1 and so on.
In all, this work is nearly perfect except some of the designs in my opinions, good job
Moonstruck Blossom
个人网站:dasasdhba.github.io
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发表于 2021-9-13 18:04:35 | 显示全部楼层
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发表于 2021-9-13 19:06:57 | 显示全部楼层
本帖最后由 m0cl0p 于 2021-9-13 19:08 编辑
dasasdhba 发表于 2021-9-13 17:28
国外作品还是一如既往的华而不实(中英文内容可能有一些出入,看看就好)
The followings are some of my v ...

Thank you for the feedback, we appreciate that and we are aware of the difficulties you have experienced during the play.
About the RNG in levels like 3-5, this is unavoidable due to the nature of the beetroot bros, even myself when playing that level also struggled with them, so I can feel you.
About the roto-discs, they are not new since they were firstly introduced before (PLWS world Ł for the blue (dizzy) one and LNY 2020 for the green (invincible) ones), so if you haven't played them, then I can understand.
About the colourful roto-disc in 5-5 (which is the combination of yellow & purple), it was my second intention to add since I intended to add the original red one but later I saw that it would be so bland and I also wanted to add an equivalent counterpart of the poisonball roto-disc, which is deadly.Also, about the guides, we're considering such thing in later productions, so that people will understand the nature of such elements better.
Finally, the black hole thing is also what I had to take time to get used to, too, so I can understand. Actually you can watch other gameplays from our side as references (which are also uploaded in Bilibili, thanks to YST).
Once again, as a project leader, I'd like to thank you for playing our game and if there's any inconvenience during the play, my apology in advance. Glad that you have enjoyed.


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众筹用户永吧十五周年建吧日纪念勋章永吧十五周年倒计时海报勋章

发表于 2021-9-13 19:28:01 | 显示全部楼层
总体而言还是可圈可点
Totally, there are still remarkable things
>欲买桂花同载酒,只可惜故人,何日方能再相见<
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发表于 2021-9-13 19:28:12 | 显示全部楼层
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发表于 2021-9-14 20:47:32 来自手机 | 显示全部楼层
那几个附加关还是挺有难度的(
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